Author Topic: The new and improved 3D model topic!  (Read 4295849 times)

I borrowed my brother's model train for this

those things are suprisingly complex for their scale
also wip

That has got to be the bluntest sword in the history of man
We'll this isn't the history of man so much as blockhead ;)

I borrowed my brother's model train for this
-TRAINS-
those things are suprisingly complex for their scale
also wip

Amazing work so far!

this is it, this is my baby
my first [non-tutorial] sketchup model




i guess i can stash this somewhere in case anyone ever needs a sword model for blockland
then again it's made in sketchup and at real life scale, which might raise a lot of trouble in porting it to blockland

what if blockland is real life

this is it, this is my baby
my first [non-tutorial] sketchup model

i guess i can stash this somewhere in case anyone ever needs a sword model for blockland
then again it's made in sketchup and at real life scale, which might raise a lot of trouble in porting it to blockland
Interesting model.

snot done yet tho
i forgot to make the circle-y cap thing that goes above the handle to protect your fingers

snot done yet tho
i forgot to make the circle-y cap thing that goes above the handle to protect your fingers
The tsuba/collar guard, correct? I'd love to see what comes to mind.

as of right now the model still looks the same
i had a few cracks at making a handguard but it's kind of hard due to the way the sword is shaped in that area

« Last Edit: February 27, 2015, 07:09:36 PM by LeetZero »

looks like something that could go in those low poly w8 wallpapers
neat :o

TIL Paint/Draw texturing stuff is darn neat.
« Last Edit: February 28, 2015, 01:11:19 PM by LeetZero »

ok wow that motivated me to actually finish my sword
expect it in the near future provided i don't get demotivated again

or don't expect it. it's a pretty basic sword

TIL Paint/Draw texturing stuff is darn neat.

the textures look really loving cool

TIL Paint/Draw texturing stuff is darn neat.
-snip-

Someone, quick! Give that kind of texture to the default blockhead!