The new and improved 3D model topic!

Author Topic: The new and improved 3D model topic!  (Read 3773048 times)


heres a small scene i modeled for some n64 dev work





the textures and trees definitely could use some work from a critical standpoint. i guess thats what i get for working with intense measurments. ill probably fix those later

its unfortunate that the n64 is actually painful to work on. id love to turn this into a game if my skillset wasn't an issue. n64 games force probably my favorite style of graphics. idk why stuffty textured low poly resolution graphics appeal to me so much, but they do


idk why stuffty textured low poly resolution graphics appeal to me so much, but they do
same for me. I just like the style.

in what universe is radio head strewn on the walls of buildings

in what universe is radio head strewn on the walls of buildings
my universe bitch


It looks like it's about to speak at any moment.
that stapler has the kind of grin a cigar belongs in


inh isnt that stapler basically identical to trogger's

theres a tad resemblance


inh isnt that stapler basically identical to trogger's
about as much resemblance between them as two staplers would have

inh isnt that stapler basically identical to trogger's
I don't think it's possible to make it NOT identical lmao


stuffty materials
Low quality HDRI
Unoptimized model so I cant add neato decals
Fresnel me being a little stuff
Me not knowing how glossy stuff works
Tires are somehow glossy too (how even)
loving NOISE EVERYWHERE EVEN TOUGH I RENDERED WITH A BUTTforgetTON OF SAMPLES

Needs work

this is very much NSFW. click at your own risk.

jesus loving christ