| Off Topic > Creativity |
| The new and improved 3D model topic! |
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| Conan:
--- Quote from: Insert Name Here² on October 09, 2016, 03:22:11 PM ---Ive never understood how you make roosterpits out of models that were once solid :( --- End quote --- use boolean. |
| Insert Name Here²:
--- Quote from: Conan on October 10, 2016, 12:09:16 AM ---use boolean. --- End quote --- yeah no stuff I mean what do you do with the boolean, what do you do after, etc etc |
| Conan:
usually i'll make a copy of the area that i want to make the roosterpit in, parent it into a new mesh object, delete the faces (so i have the wireframe), and then shape the model i'll be using as a boolean. then to confirm the final shape, just preview it in object mode (by derendering the cutout) and sometimes apply>copy>undo>paste and adjust as necessary. i guess it helps a lot to have an understanding of negative space |
| Insert Name Here²:
ah alright I see what you mean. Maybe I could use that car I've been working on as practice Also another question, when you make a material transparent, how do you get the transparency to show in the rendering? Also, is there any way to reduce noise in the render when using ambient occlusion? (aka pixelation in the shadows and far away objects) |
| Conan:
--- Quote from: Insert Name Here² on October 10, 2016, 12:19:20 AM ---ah alright I see what you mean. Maybe I could use that car I've been working on as practice Also another question, when you make a material transparent, how do you get the transparency to show in the rendering? Also, is there any way to reduce noise in the render when using ambient occlusion? (aka pixelation in the shadows and far away objects) --- End quote --- uh, it should render as transparent if you enabled transparency and made it not opaque. its probably just not transparent enough to see well. http://puu.sh/rDMvM/6ca42a9aca.jpg make sure alpha is not 1. 1 is opaque. 0 is transparent. to reduce noise increase number of samples in world settings, if you're using blender render. http://puu.sh/rDMxy/89a5e8ea53.png in cycles render it should be under scene. http://puu.sh/rDMAX/0035fc5c03.png |
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