The new and improved 3D model topic!

Author Topic: The new and improved 3D model topic!  (Read 3854319 times)



that's a yes in denial
I don't even own a PC I just have a Mac where everything is built into one place and sealed tight.

lucky for you this poor lad is in possession of SEVEN PCs and has no idea what to do with them :cookieMonster:

no friend

plus why go 64 ram when you can go 128gb ram friend
>buying 16Gb ram sticks
Get outta here

>when you need 16gb ram sticks for 64gb too

>Buying a motherboard with 8 ram slots
Get outta here

EDIT

Render_Finalfinalfinal.png

Funfact: The soften filter is a great way to get rid of a small amount of noise/fireflies here and there
« Last Edit: October 12, 2016, 07:20:37 AM by espio100 »


finalfinalfinal
those tires still look like rubber slabs

👌🏻👁👁 good stuff espio

finalfinalfinal
those tires still look like rubber slabs
Was too lazy to put proper textures on them
Also I couldnt find high quality tire textures

looks good, just it looks more like a toy than an actual car

That and the steering wheel is way too low poly and throws it off, plus the steering wheel is colored when the entire interior is black?

gud tho
« Last Edit: October 12, 2016, 04:59:43 PM by Insert Name Here² »


lovey

if you make the inner bore of the barrel just a bit bigger, it should really complete the look, since now it has the barrel of a .22 or a .380 by the looks of it

Double post but, does any of you guys know a really good and easy to follow texture-mapping guide for blender? (For the new blender, not the old)

It would seeeeeeeeeriously help me

My swords finally have edges instead of being those wooden board swords

It took me an hour to find out how but I'm glad it took that hour

Double post but, does any of you guys know a really good and easy to follow texture-mapping guide for blender? (For the new blender, not the old)

It would seeeeeeeeeriously help me
Edit mode
A (select all faces or the one you want to unwrap)
U
Select unwrap (or smart unwrap if very complicated shape such as a weapon or whatever)
Save image
Go to photoshop
Add layer over the original image
Add stuff you want as textures
Hide original image with the black lines
Save as png
Go back to blender
Open image
Done

Alternativly if its a plane or any shape that isnt really complicated. You can use the node editor and use an image texture node (or drag the image in there). And just connect it to the material output. Dont forget to unwrap the object to.
You can use texture vector (or whatever) and the mappig nodes to move and scale the texture.

Or watch this. P good tutorial https://youtu.be/obB9T3jXlak
« Last Edit: October 12, 2016, 05:17:05 PM by espio100 »