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| The new and improved 3D model topic! |
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| Falosaur:
more bullstuff |
| Insert Name Here²:
lovey if you make the inner bore of the barrel just a bit bigger, it should really complete the look, since now it has the barrel of a .22 or a .380 by the looks of it |
| Insert Name Here²:
Double post but, does any of you guys know a really good and easy to follow texture-mapping guide for blender? (For the new blender, not the old) It would seeeeeeeeeriously help me |
| Space1255:
My swords finally have edges instead of being those wooden board swords It took me an hour to find out how but I'm glad it took that hour |
| espio100:
--- Quote from: Insert Name Here² on October 12, 2016, 05:57:44 PM ---Double post but, does any of you guys know a really good and easy to follow texture-mapping guide for blender? (For the new blender, not the old) It would seeeeeeeeeriously help me --- End quote --- Edit mode A (select all faces or the one you want to unwrap) U Select unwrap (or smart unwrap if very complicated shape such as a weapon or whatever) Save image Go to photoshop Add layer over the original image Add stuff you want as textures Hide original image with the black lines Save as png Go back to blender Open image Done Alternativly if its a plane or any shape that isnt really complicated. You can use the node editor and use an image texture node (or drag the image in there). And just connect it to the material output. Dont forget to unwrap the object to. You can use texture vector (or whatever) and the mappig nodes to move and scale the texture. Or watch this. P good tutorial https://youtu.be/obB9T3jXlak |
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