| Off Topic > Creativity |
| The new and improved 3D model topic! |
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| crazies alt:
--- Quote from: crazies alt on November 06, 2016, 05:22:41 PM ---i havent modeled in a while so here have a tire https://p3d.in/Y0mh0 convert to .dts if you plan on using it? more garbage heres a plant https://p3d.in/0qcuW --- End quote --- hey i need to improve stop ignoring me :(( |
| Pompmaker2:
#justshotgunthings |
| crazies alt:
God Dangit Pah Give Me Feedback I Want To Improve |
| Donnies Catch:
--- Quote from: crazies alt on November 08, 2016, 12:47:04 PM ---God Dangit Pah Give Me Feedback I Want To Improve --- End quote --- well there isnt much to say since someone who has experience with maya or blender can typically make one of those models in under a minute. i guess youre new so i can tell you to watch tutorials and workflows of other people so you know how to model in the correct way and flow. something I can give you now is that with your plant model, the leafs clip inside of the stem, and are not connected to the stem in any way, which is a pretty crappy way to model. your faces are also pretty messy. i see this pretty commonly. ill grab an example of my own: In this image (open in new tab) you can see that the model has faces like a grid, which is the suggested way to model to keep your workflow efficient, to keep your work clean, and to have a better overview in UV mapping. |
| Conan:
--- Quote from: Donnies Catch on November 08, 2016, 01:06:08 PM ---well there isnt much to say since someone who has experience with maya or blender can typically make one of those models in under a minute. --- End quote --- wat ur exaggerating. tire maybe but plant no --- Quote from: Donnies Catch on November 08, 2016, 01:06:08 PM ---something I can give you now is that with your plant model, the leafs clip inside of the stem, and are not connected to the stem in any way --- End quote --- it results in a model with less faces than if it were connected to the leaf. caring about how complex a face is is reasonable given that this IS for blockland and not cryengine or somestuff. --- Quote from: Donnies Catch on November 08, 2016, 01:06:08 PM --- your faces are also pretty messy. i see this pretty commonly. ill grab an example of my own: In this image (open in new tab) you can see that the model has faces like a grid, which is the suggested way to model to keep your workflow efficient, to keep your work clean, and to have a better overview in UV mapping. --- End quote --- did you use sculpting tools for this? you can't expect everyone to work using grid vertices - its hard to manipulate them manually unless you're using sculpting tools. and for blockland, you get a much better blocky look by manually handling your faces/vertices rather than sculpting them like in maya also you should turn off smoothing and see how the model looks in maya. cause smoothing automatically increases the face/poly count of your model to make things look smoother - in reality your model is probably as low poly as crazy's. the only thing that makes it look as smooth and clean as it does there is because smoothing is on. no, smoothing isn't a feature in other modeling programs - its a maya-specific thing and when you export your model it will automatically apply the smoothing to the model, and drastically increase the polycount from what you see in maya. your "under a minute" comment wasn't necessary - it belittles crazy's work. when people ask for feedback they're not asking "how much do i suck compared to a pro?" |
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