Off Topic > Creativity
The new and improved 3D model topic!
Space1255:
--- Quote from: ßlöükfáce on November 08, 2016, 11:34:13 PM ---that looks super heavy at the guard and would probably forget you over in battle
and that spur looking thing would probably be a danger to the user because of it possibly cutting into the hand
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Shoot, you're right. Thanks for the input that isn't
--- Quote from: Legoboss on November 08, 2016, 09:04:51 PM ---please model using a computer program
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Does this look like a better guard so far?
--- Quote from: Conan on November 09, 2016, 01:01:36 AM ---this
im sure you can do 10x better models if you bothered to try.
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If only I had a working computer, and whats making you think I'm not trying
--- Quote from: Trogtor on November 08, 2016, 09:05:05 PM ---is that a cowboy boot spur
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Kinda looks that way pardner
Donnies Catch:
--- Quote from: Conan on November 08, 2016, 03:25:45 PM ---did you use sculpting tools for this? you can't expect everyone to work using grid vertices - its hard to manipulate them manually unless you're using sculpting tools. and for blockland, you get a much better blocky look by manually handling your faces/vertices rather than sculpting them like in maya
also you should turn off smoothing and see how the model looks in maya. cause smoothing automatically increases the face/poly count of your model to make things look smoother - in reality your model is probably as low poly as crazy's. the only thing that makes it look as smooth and clean as it does there is because smoothing is on.
no, smoothing isn't a feature in other modeling programs - its a maya-specific thing and when you export your model it will automatically apply the smoothing to the model, and drastically increase the polycount from what you see in maya.
your "under a minute" comment wasn't necessary - it belittles crazy's work. when people ask for feedback they're not asking "how much do i suck compared to a pro?"
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no it was not sculpted, it was done 100% in maya with a reference image, piece by piece. i literally just 3D model like a grid, and i find it the absolute best and cleanest way.
smoothing is also off, it was never on in the first place. you can find it here https://skfb.ly/VDyE
you keep talking about the blockland engine and i literally have never played blockland so idek what im supposed to expect from that, im critiquing models for use in proper game engines, not for blockland
and yes i can critique it based on how small the work is. if someone gives me a stickfigure to critique i will say the same thing. i am also not a pro, so im not comparing him "to a pro" like you said.
Pompmaker2:
--- Quote from: Donnies Catch on November 09, 2016, 09:51:20 AM ---i literally have never played blockland
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wait a second how can you never have played blockland
did you buy a blockland account just to post here
Rally:
--- Quote from: Donnies Catch on November 09, 2016, 09:51:20 AM ---you keep talking about the blockland engine and i literally have never played blockland so idek what im supposed to expect from that, im critiquing models for use in proper game engines, not for blockland
and yes i can critique it based on how small the work is. if someone gives me a stickfigure to critique i will say the same thing. i am also not a pro, so im not comparing him "to a pro" like you said.
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Conan has a point referencing Blockland because Crazie offered to "convert to .dts if you plan on using" which is the 3D model file type for Blockland. It's pretty obviously styled like it's supposed to be in Blockland.
Quite frankly your criticism sucked
--- Quote from: Pompmaker2 on November 09, 2016, 10:23:40 AM ---wait a second how can you never have played blockland
did you buy a blockland account just to post here
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he had a boyfriend that played blockland
Donnies Catch:
--- Quote from: Rally on November 09, 2016, 10:31:34 AM ---Quite frankly your criticism sucked
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next time ill assume yall modelling for BL then lol i dont forget w/ that