| Off Topic > Creativity |
| The new and improved 3D model topic! |
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| Conan:
i generally work within one mesh unless the geometry is getting complex and i need to focus on one part in specific. an example would be making a plane, then wanting to work on the roosterpit - i'll select the roosterpit and make it a separate object so i can work on that by itself without the plane geometry getting in the way. within said mesh object i'll create multiple cubes/cylinders/etc and modify each as needed. TAG (and anyone else i guess), i could stream myself modeling something if you want to see how to efficiently make models/extra tools in blender you might not know about/debugging models if it has weird normals and such. |
| Barnabas:
--- Quote from: TheTurtorn on November 10, 2016, 04:27:42 PM ---hi [im g width=880]http://i.imgur.com/OlMTRgb.png[/img] [im g width=880]http://i.imgur.com/l84n3nf.png[/img] --- End quote --- Neat stuff! I was wondering about what had happened to you the other day |
| TheABELBOTO:
--- Quote from: TheArmyGuy on November 11, 2016, 12:29:11 AM ---How do you guys model actually? I just make 1 cube and then copy and fill in vertices from that, and use transform to move those vertices. Is that dumb or does everyone do that --- End quote --- I usually just start with a cube w/o faces with the right side mirroring the left, and move/extrude the verticles and edges and connect them all to make faces. Only for low poly stuff obviously. |
| Pompmaker2:
--- Quote from: Pompmaker2 on November 07, 2016, 06:44:54 AM --- --- End quote --- So anyways I finished up the Mark V and released it as an add-on https://forum.blockland.us/index.php?topic=293688.0 |
| Filipe:
I hear some of you like crazy looking vehicles. --- Quote from: Filipe on November 13, 2016, 04:25:48 PM ---Introducing the Hachiroku Bosozoku! (It's a type of tuning in japan that makes your car crazy looking) --- End quote --- |
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