Off Topic > Creativity
The new and improved 3D model topic!
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BLockyBuildingBro:
anyone got a favorite rust weapon?
i'm definitely not learning how to make addons for a Rust addon pack
Whackin:

--- Quote from: Insert Name Here² on December 26, 2016, 03:56:14 AM ---Nice, the stock looks very funky and dis-proportionate though

--- End quote ---
while its good you know how to texture things i recommend you dont texture wheels and instead stick to modeling them. wheels that have textures usually look bad because not only do 1; shadows dont look as nice on them and 2; the wheels always look flat no matter what you do to them (mostly because of the lack of shadows) and they stand out against the rest of the vehicle which is not textured. also the texture your using looks blurry but i think thats just an issue with the texture itself being low quality
Insert Name Here²:
Alright I see what you're getting at. Also the texture is blurry because the picture isn't a true hd render, its just the real time rendering option blender has. When I get home I'll post a full rendered out picture of it's current progress

(The wheel textures are pretty high quality too, iirc they're in the 750x750 range)
Masterlegodude:

--- Quote from: Insert Name Here² on December 26, 2016, 09:38:15 PM ---(The wheel textures are pretty high quality too, iirc they're in the 750x750 range)

--- End quote ---
That's not necessary, you can just model that and even add some depth to it

750x750 isn't even a valid size for most game engines, the closest you can do is 768x768 (does Torque even support the specific resolution?), but that'll result in minor blurring and artifacts from up-scaling the image, or you can use 512x512, which is one of the common resolutions used by Blockland
Insert Name Here²:
Id be modelling it but it wouldn't match the car which I'm trying to make in the simplest low poly way I can, along with using textures to give the car some texture and looks lol

If I make a very low poly car, then the wheels follow suit. If I make a high poly car, then the wheels will follow it but more detailed.

Plus I'm not modelling this for blockland, I'm practicing for a different project
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