| Off Topic > Creativity |
| The new and improved 3D model topic! |
| << < (8780/9676) > >> |
| The Murderous Cop:
holy stuff, this is probably the nicest thing i've ever seen modeled for this game explicitly, and it still looks like it fits props to you man, this is awesome |
| Barnabas:
--- Quote from: Masterlegodude on March 22, 2017, 10:42:22 PM ---It's gorgeous, now if only Blockland was capable of animated textures --- End quote --- IFL materials are used for making "animated textures". The downside is that everyone would be required to have that particular add-on installed, otherwise it wouldn't work for people. |
| Masterlegodude:
--- Quote from: Barnabas on March 23, 2017, 02:31:52 PM ---IFL materials are used for making "animated textures". The downside is that everyone would be required to have that particular add-on installed, otherwise it wouldn't work for people. --- End quote --- Is it possible to do it by toggling mesh via LOD and DTS animations? Like, have one set of mesh with Texture A be toggled at a later frame for a different set of mesh with Texture B and so on |
| Conan:
--- Quote from: Masterlegodude on March 23, 2017, 02:53:44 PM ---Is it possible to do it by toggling mesh via LOD and DTS animations? Like, have one set of mesh with Texture A be toggled at a later frame for a different set of mesh with Texture B and so on --- End quote --- yes. bit of a pain though. you may find it easier to just toggle node visibility |
| Masterlegodude:
--- Quote from: Conan on March 23, 2017, 03:05:03 PM ---yes. bit of a pain though. you may find it easier to just toggle node visibility --- End quote --- I guess doing that also makes it more scripter friendly, since you can just time things through scripting and not having to time it with the model's frames |
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