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| crazies alt:
that was just an example, i mean modeling without reference, how do you decide your starting point? |
| PhantOS:
modeling without reference is loving hard and a waste of time. if you don't have a reference, whip out some pen and pencil and draw something in 2d. here's an example of some stuff i draw when i got no references the starting point is usually to have a flat 2d reference on the best point of view, and to trace with edges and vertices the outlines of the reference. after that it's a matter of extruding and adding details |
| pwnfulz:
--- Quote from: crazies alt on June 01, 2017, 01:47:19 PM ---that was just an example, i mean modeling without reference, how do you decide your starting point? --- End quote --- i usually start with the largest part of the model, or the most unique looking part of the model and then base everything off of that |
| Conan:
optionally just eyeball it (@phanto's demonstration of using a ref image) the ref image allows you to figure out whats the critical parts of a design and model it accordingly |
| crazies alt:
well i tried hows this? (yes i know one of the faces inside the barrel is forgeted up, blame p3d) Thunderbarrel |
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