Author Topic: The new and improved 3D model topic!  (Read 4681202 times)


now attempting vehicles

this is not for blockland though i'm testing it on unreal to see how it works as a complex vehicle model
« Last Edit: June 12, 2017, 04:14:23 PM by Vitawrap »



EDIT: Anyone know what might cause a stateSequence to occur like a quarter second before a stateScript is called lol? It's causing desync between player animation and image animation
« Last Edit: June 14, 2017, 12:01:03 PM by Rally »

the gun looks less like it's shaking from you putting the bullets in and more like it's having a forgetin seizure


I'm not sure what either of you are trying to tell me but I blame the state system

use the thread for shifting a brick to the left instead of plant

Combined veronoi and perlin algorithms in varying degrees and heights. Also required erosion from rain and wind. As well as thermal and coastal weathering techniques. Rendered prematurely in blender.







hot


Havent modeled in ages months. trying something new
looks like stuff lmao

Instead of modeling for fun I now get to model for work blegh
Demonstration of the basic principle of fused deposition modeling https://p3d.in/kt0Jt

armyunit, your workplace actually uses blender?? or are my hopes too high?

Not so much 'use' as 'lets me use'. I do 3d printing so as long as it stuffs out STL files that aren't broken I can use whatever I want.

do you still have time to work on the bug mods