Author Topic: The new and improved 3D model topic!  (Read 4641363 times)

What was wrong?
I just copied the frames from the graph editor instead

Hi everyone, can anyone help me? I've recently taken interest in modeling vehicles for blockland with Blender but all the tutorials I searched yielded no good results. For example, most were for MS3D when I actually need a tutorial for Blender. Does anyone know where I can find a good one?

a good place to start if you’re new to modeling in general is the Blender: Noob to Pro wikibook. goes thru all the basics of modeling, the interface, texturing and such.

you could also reference my two blender tutorials, i cant get a link rn but they’re on the #classroom-discussion channel in the Blockland Content Creators discord. You can find a link by searching my posts for that discord name.


https://www.youtube.com/watch?v=JYj6e-72RDs
this youtube guide is 9 parts and starts off for total beginners. helped me out a ton.


i feel like the area around the grip needs more detail because it looks very flat right now


needs a stock
no
id like something new after like idk
50 models of m16s with a stock

stockless m16 - a great way to break your wrist?


no
id like something new after like idk
50 models of m16s with a stock
yes
unique doesn't equate to better

It needs a stock tbh, without it, it looks funky

stockless m16 - a great way to break your wrist?
But blockheads don't have wrists, they have nothing to worry about!

stockless m16 - a great way to break your wrist?

you'd probably be fine firing an M16 with no stock. I dunno if it makes sense though, because I'm pretty sure there's something important to the firing mechanism that's stored inside the tube that the stock normally sits on-top of

i was planning on adding a stock i'm just lazy