The new and improved 3D model topic!

Author Topic: The new and improved 3D model topic!  (Read 3846928 times)




wop
stuff this is reminding me that I'm behind time on making blocko tanks 2

I posted this in response to your muscle kart body suggestion on filipe's superkart megathread.
https://forum.blockland.us/index.php?topic=258263.msg7827453#msg7827453

after 4 years i finally managed to model a car
are you happy now farad








I don't really wanna scale it down anymore because then the player's sitting inside the cabin will start clipping through the roof lol

what do


back on my stuff

incredible :o


I don't really wanna scale it down anymore because then the player's sitting inside the cabin will start clipping through the roof lol

what do
I like the size a lot, it makes sense for it to be big and bulky.

what if players turn invisible or have their model teleported a million miles below the earth when they get in, something cheaty and half-assed like that

what if players turn invisible or have their model teleported a million miles below the earth when they get in, something cheaty and half-assed like that

Could be done with selective ghosting, but would require a DLL. Might do it anyway because it's going to require a DLL to begin with since I want to make it controllable from the turret

I've got the size cut down quite a bit anyway though so I might not bother

Could be done with selective ghosting, but would require a DLL.
or you could do %player.hideNode("ALL");

Might do it anyway because it's going to require a DLL to begin with since I want to make it controllable from the turret
https://forum.blockland.us/index.php?topic=281003.0 made the vehicle controllable from the turret (no DLL required) so if you want to go through with that idea you should check it out

or you could do %player.hideNode("ALL");

I was thinking that you'd be able to see players if you were inside the vehicle but not when outside of it