Author Topic: The new and improved 3D model topic!  (Read 4645935 times)

Add some details and a minigun, if possible; then Il DL it.

I was planning on keeping it private. It's also supposed to be a futuristic rowboat-like thing (made out of metal) so I don't think I'll add a weapon on it. I want the passengers to just shoot using their own guns. I also worked on it some more now:


I made the front and back a bit thicker and added a third in the back.


After that I made an indent in the back as an engine (like a starship engine, but on a small boat) and added 2 more blockheads to show how many people fit in.

I'd also like some help as to how I put nodes in it (it's going to be a bot utilizing the rowboat script, mostly)

 That boat looks very modern, can be used for WW1-2 beach invasions.

Nice improovements.

ALSO:

Front:


Rear:


Poster: (I kinda screwed that face)


Guess what it is.
« Last Edit: May 05, 2010, 12:01:14 PM by Barakuda »




Concept model for the Ride armor's Flame thrower.



Comments?




Concept model for the Ride armor's Flame thrower.
-snip-

Comments?





:D

The ride armor reminds me of a dreadnought.

Well its got miniguns... and flamers... and eventually rocket pods....

You might be right O.o"

Well its got miniguns... and flamers... and eventually rocket pods....

You might be right O.o"

D:

You really do bevel everything. :D

You really do bevel everything. :D

its easier than extrudeing, making smaller, resizeing some edges, and filling in.

And If youve seen tier tactical Im sure you can spot out the beveling.

Each gun has to be way over the default gun's polys,but I like the look.

its easier than extrudeing, making smaller, resizeing some edges, and filling in.

And If youve seen tier tactical Im sure you can spot out the beveling.

Each gun has to be way over the default gun's polys,but I like the look.
Last time I checked, tier tactical used resizing of extrude, not beveling.