| Off Topic > Creativity |
| The new and improved 3D model topic! |
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| Kevin:
--- Quote from: heedicalking on May 05, 2010, 09:19:27 PM ---Last time I checked, tier tactical used resizing of extrude, not beveling. --- End quote --- Shrug Even if I didnt bevel I would apply the same effect by duplicating vertices,moving them to the correct position and filling in the spaces. I could always just extrude and resize everything,but im not sure if that would have the same effect. Edit: I see the diffrence. The left is beveled, while the right is extruded and resized. Ill test it out on a cube and see the diffrence. Plus the flamethrower model is relatively low poly, around 50 polys without the white tape. Besides its a concept model never supposed to go in game. |
| speedyzman13:
--- Quote from: Kevin on May 05, 2010, 09:37:04 PM ----snip- The left is beveled, while the right is extruded and resized. --- End quote --- You did the second one wrong. This is extruded and scaled: |
| Kevin:
ah I misunderstood. They look realatively similar. Is their any diffrence besides a possible smaller poly count? |
| speedyzman13:
--- Quote from: Kevin on May 05, 2010, 10:28:52 PM ---Is their any diffrence besides a possible smaller poly count? --- End quote --- Not that I can see. |
| MrCookie:
--- Quote from: speedyzman13 on May 05, 2010, 10:10:56 PM ---You did the second one wrong. This is extruded and scaled: --- End quote --- i believe that extruding and scaling gives more polies than beveling unless it's just one side i also never knew extruding and scaling could bevel corners in fact, i don't think it can |
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