Off Topic > Creativity
The new and improved 3D model topic!
Kevin:
--- Quote from: heedicalking on May 05, 2010, 09:19:27 PM ---Last time I checked, tier tactical used resizing of extrude, not beveling.
--- End quote ---
Shrug
Even if I didnt bevel I would apply the same effect by duplicating vertices,moving them to the correct position and filling in the spaces.
I could always just extrude and resize everything,but im not sure if that would have the same effect.
Edit: I see the diffrence.
The left is beveled, while the right is extruded and resized.
Ill test it out on a cube and see the diffrence.
Plus the flamethrower model is relatively low poly, around 50 polys without the white tape. Besides its a concept model never supposed to go in game.
speedyzman13:
--- Quote from: Kevin on May 05, 2010, 09:37:04 PM ----snip-
The left is beveled, while the right is extruded and resized.
--- End quote ---
You did the second one wrong. This is extruded and scaled:
Kevin:
ah I misunderstood.
They look realatively similar.
Is their any diffrence besides a possible smaller poly count?
speedyzman13:
--- Quote from: Kevin on May 05, 2010, 10:28:52 PM ---Is their any diffrence besides a possible smaller poly count?
--- End quote ---
Not that I can see.
MrCookie:
--- Quote from: speedyzman13 on May 05, 2010, 10:10:56 PM ---You did the second one wrong. This is extruded and scaled:
--- End quote ---
i believe that extruding and scaling gives more polies than beveling
unless it's just one side
i also never knew extruding and scaling could bevel corners
in fact, i don't think it can