Off Topic > Creativity

The new and improved 3D model topic!

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Kevin:


--- Quote from: heedicalking on May 05, 2010, 09:19:27 PM ---Last time I checked, tier tactical used resizing of extrude, not beveling.

--- End quote ---
Shrug

Even if I didnt bevel I would apply the same effect by duplicating vertices,moving them to the correct position and filling in the spaces.

I could always just extrude and resize everything,but im not sure if that would have the same effect.


Edit: I see the diffrence.



The left is beveled, while the right is extruded and resized.


Ill test it out on a cube and see the diffrence.

Plus the flamethrower model is relatively low poly, around 50 polys without the white tape. Besides its a concept model never supposed to go in game.

speedyzman13:


--- Quote from: Kevin on May 05, 2010, 09:37:04 PM ----snip-

The left is beveled, while the right is extruded and resized.

--- End quote ---
You did the second one wrong. This is extruded and scaled:



Kevin:

ah I misunderstood.

They look realatively similar.

Is their any diffrence besides a possible smaller poly count?

speedyzman13:


--- Quote from: Kevin on May 05, 2010, 10:28:52 PM ---Is their any diffrence besides a possible smaller poly count?

--- End quote ---
Not that I can see.

MrCookie:


--- Quote from: speedyzman13 on May 05, 2010, 10:10:56 PM ---You did the second one wrong. This is extruded and scaled:



--- End quote ---

i believe that extruding and scaling gives more polies than beveling

unless it's just one side

i also never knew extruding and scaling could bevel corners
in fact, i don't think it can

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