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| speedyzman13:
--- Quote from: MrCookie on May 05, 2010, 11:01:07 PM ---i believe that extruding and scaling gives more polies than beveling unless it's just one side i also never knew extruding and scaling could bevel corners in fact, i don't think it can --- End quote --- Than, what did I do? |
| yndaaa:
--- Quote from: speedyzman13 on May 05, 2010, 11:08:51 PM ---Than, what did I do? --- End quote --- extruded made it smaller and then deleted the inside layer/vertex and filed in the gaps..? Or used bevel, or something i cant think of at this time being Also Meh.. not for blockland, poly count = 1120 faces 606 vertexes handle doesn't look too good Based off of This dagger |
| speedyzman13:
--- Quote from: yndaaa on May 05, 2010, 11:42:00 PM ---extruded made it smaller and then deleted the inside layer/vertex and filed in the gaps..? Or used bevel, or something i cant think of at this time being --- End quote --- All I did was extrude and scale. |
| yndaaa:
--- Quote from: speedyzman13 on May 05, 2010, 11:42:31 PM ---All I did was extrude and scale. --- End quote --- I think i see what you did there, im gonna try real fast.. Nope didn't work i cant see how the hell you could pull that off.. maybe its a milkshape thing |
| speedyzman13:
--- Quote from: yndaaa on May 05, 2010, 11:43:32 PM ---I think i see what you did there, im gonna try real fast.. Nope didn't work i cant see how the hell you could pull that off.. maybe its a milkshape thing --- End quote --- Works in blender too I think... I can't, but I fail in blender. |
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