Off Topic > Creativity
The new and improved 3D model topic!
<< < (935/9676) > >>
speedyzman13:

--- Quote from: MrCookie on May 05, 2010, 11:01:07 PM ---i believe that extruding and scaling gives more polies than beveling

unless it's just one side

i also never knew extruding and scaling could bevel corners
in fact, i don't think it can

--- End quote ---
Than, what did I do?
yndaaa:

--- Quote from: speedyzman13 on May 05, 2010, 11:08:51 PM ---Than, what did I do?

--- End quote ---

extruded made it smaller and then deleted the inside layer/vertex and filed in the gaps..? Or used bevel, or something i cant think of at this time being

Also



Meh.. not for blockland,
 poly count = 1120 faces 606 vertexes
handle doesn't look too good

Based off of This dagger
speedyzman13:

--- Quote from: yndaaa on May 05, 2010, 11:42:00 PM ---extruded made it smaller and then deleted the inside layer/vertex and filed in the gaps..? Or used bevel, or something i cant think of at this time being

--- End quote ---
All I did was extrude and scale.
yndaaa:

--- Quote from: speedyzman13 on May 05, 2010, 11:42:31 PM ---All I did was extrude and scale.

--- End quote ---
I think i see what you did there, im gonna try real fast.. Nope didn't work

i cant see how the hell you could pull that off.. maybe its a milkshape thing
speedyzman13:

--- Quote from: yndaaa on May 05, 2010, 11:43:32 PM ---I think i see what you did there, im gonna try real fast.. Nope didn't work

i cant see how the hell you could pull that off.. maybe its a milkshape thing

--- End quote ---
Works in blender too I think...

I can't, but I fail in blender.
Navigation
Message Index
Next page
Previous page

Go to full version