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| lordician:
A catapult would be the perfect thing to have in any medieval thing. And i like the model. --- Quote from: Tokthree on May 14, 2010, 10:36:14 AM ---Make the grey rivets fit the blocko style, make them octagonal like that wheels and maybe add a small weight on the other end of the "catapult" --- End quote --- I don't think a weight added will look much better. It would make it look more realistic, but i don't think it will make it look any better. However, i don't know for sure. |
| Demian:
Axe time! Started to work with Blender again. This my.. uhh.. seventh model or so. 202 vertices and 200 faces (400 polygons am I right?). |
| speedyzman13:
--- Quote from: Tokthree on May 14, 2010, 10:36:14 AM ---Make the grey rivets fit the blocko style, make them octagonal like that wheels (1) and maybe add a small weight on the other end of the "catapult" (2) --- End quote --- (1) They are. (2) Catapults work by torsion, not gravity (that is a trebuchet). Plus, There already is a weight. --- Quote from: Demian on May 14, 2010, 05:11:21 PM ---Axe time! Started to work with Blender again. This my.. uhh.. seventh model or so. -snip 202 vertices and 200 faces (400 quads am I right?). --- End quote --- Nice, the axe head is a little fat though. |
| lordician:
--- Quote from: Demian on May 14, 2010, 05:11:21 PM ---Axe time! Started to work with Blender again. This my.. uhh.. seventh model or so. -snips- 202 vertices and 200 faces (400 quads am I right?). --- End quote --- Reminds me of the allready existing RPG axe... :o --- Quote from: speedyzman13 on May 14, 2010, 06:43:23 PM ---(1) They are. (2) Catapults work by torsion, not gravity (that is a trebuchet). Plus, There already is a weight. -snip- --- End quote --- You even used themed lettertype in there. :P |
| Barakuda:
I wish I knew what I was doing :/ |
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