| Off Topic > Creativity |
| The new and improved 3D model topic! |
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| yndaaa:
--- Quote from: TheKhoz on June 26, 2010, 01:41:27 PM ---I don't know how to set up the sequences. D: I still need to flatshade it. --- End quote --- its already flatshaded you just need to turn your tris into quads to remove that look thats what i think at least |
| TheKhoz:
--- Quote from: yndaaa on June 26, 2010, 01:47:20 PM ---its already flatshaded you just need to turn your tris into quads to remove that look thats what i think at least --- End quote --- In Milkshape, the process of "flatshading", is used to make the triangles go away, and make it no longer smooth, but still textured. |
| yndaaa:
--- Quote from: TheKhoz on June 26, 2010, 01:48:42 PM ---In Milkshape, the process of "flatshading", is used to make the triangles go away, and make it no longer smooth, but still textured. --- End quote --- that makes no sense smooth shading flat shading |
| TheKhoz:
--- Quote from: yndaaa on June 26, 2010, 01:52:23 PM ---that makes no sense --- End quote --- I will show you. If you want, download Milkshape and try it yourself. Create your model. 2. Assign all parts of your model to a material. Multiple materials can be used, resulting in multiple shades: Full Color = blank.png 75% Color / 25% Black = black25.png 50% Color / 50% Black = black50.png 50% Color / 50% White = whiteCheck.png 25% Color / 75% Black = black75.png 3. Select all faces that you want to be flat-shaded. 4. Click the 'Vertex' menu and choose 'Unweld'. 5. Under the 'Groups' tab, uncheck 'Auto Smooth'. 6. Click the 'Vertex' menu and choose 'Weld Together'. Pictures when I get home tomorrow. |
| J MASTER:
I'm new to Blender, so it's kinda crapish =S. |
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