Off Topic > Creativity
The new and improved 3D model topic!
<< < (1130/9676) > >>
Gravity Cat:

--- Quote from: yndaaa on July 08, 2010, 01:58:24 PM ---im going to try that later

--- End quote ---
If you want, I can explain it with some pictures.
canto xe:

--- Quote from: Gravity Cat on July 08, 2010, 02:14:30 PM ---If you want, I can explain it with some pictures.

--- End quote ---

Explain now and here -_- Since im making the game with him :D
Gravity Cat:

--- Quote from: canto xe on July 08, 2010, 02:17:06 PM ---Explain now and here -_- Since im making the game with him :D

--- End quote ---
Okay....

Here a Jackhammer model with around 760 vertices (around 480 when not splitted).

The same model splitted, seperated into all parts.

Textured (only 5 in total) and with GLSL.

Rendered.


Of course you don't need to split that much when it's for a game, just most important parts, but that model is/was for a rendering.
Crysist:
Heres an A-10 I made, might make into an actual vehicle.
Rendered in Blender cause MS3D pictures don't look purty :c

972 polys
heedicalking:
How does that have that much polys, god damn what is milkshape doing to your models.
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