| Off Topic > Creativity |
| The new and improved 3D model topic! |
| << < (1130/9676) > >> |
| Gravity Cat:
--- Quote from: yndaaa on July 08, 2010, 01:58:24 PM ---im going to try that later --- End quote --- If you want, I can explain it with some pictures. |
| canto xe:
--- Quote from: Gravity Cat on July 08, 2010, 02:14:30 PM ---If you want, I can explain it with some pictures. --- End quote --- Explain now and here -_- Since im making the game with him :D |
| Gravity Cat:
--- Quote from: canto xe on July 08, 2010, 02:17:06 PM ---Explain now and here -_- Since im making the game with him :D --- End quote --- Okay.... Here a Jackhammer model with around 760 vertices (around 480 when not splitted). The same model splitted, seperated into all parts. Textured (only 5 in total) and with GLSL. Rendered. Of course you don't need to split that much when it's for a game, just most important parts, but that model is/was for a rendering. |
| Crysist:
Heres an A-10 I made, might make into an actual vehicle. Rendered in Blender cause MS3D pictures don't look purty :c 972 polys |
| heedicalking:
How does that have that much polys, god damn what is milkshape doing to your models. |
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