Off Topic > Creativity
The new and improved 3D model topic!
Gravity Cat:
--- Quote from: yndaaa on July 08, 2010, 01:58:24 PM ---im going to try that later
--- End quote ---
If you want, I can explain it with some pictures.
canto xe:
--- Quote from: Gravity Cat on July 08, 2010, 02:14:30 PM ---If you want, I can explain it with some pictures.
--- End quote ---
Explain now and here -_- Since im making the game with him :D
Gravity Cat:
--- Quote from: canto xe on July 08, 2010, 02:17:06 PM ---Explain now and here -_- Since im making the game with him :D
--- End quote ---
Okay....
Here a Jackhammer model with around 760 vertices (around 480 when not splitted).
The same model splitted, seperated into all parts.
Textured (only 5 in total) and with GLSL.
Rendered.
Of course you don't need to split that much when it's for a game, just most important parts, but that model is/was for a rendering.
Crysist:
Heres an A-10 I made, might make into an actual vehicle.
Rendered in Blender cause MS3D pictures don't look purty :c
972 polys
heedicalking:
How does that have that much polys, god damn what is milkshape doing to your models.