Off Topic > Creativity

The new and improved 3D model topic!

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Gravity Cat:


--- Quote from: yndaaa on July 08, 2010, 01:58:24 PM ---im going to try that later

--- End quote ---
If you want, I can explain it with some pictures.

canto xe:


--- Quote from: Gravity Cat on July 08, 2010, 02:14:30 PM ---If you want, I can explain it with some pictures.

--- End quote ---

Explain now and here -_- Since im making the game with him :D

Gravity Cat:


--- Quote from: canto xe on July 08, 2010, 02:17:06 PM ---Explain now and here -_- Since im making the game with him :D

--- End quote ---
Okay....

Here a Jackhammer model with around 760 vertices (around 480 when not splitted).

The same model splitted, seperated into all parts.

Textured (only 5 in total) and with GLSL.

Rendered.


Of course you don't need to split that much when it's for a game, just most important parts, but that model is/was for a rendering.


Crysist:

Heres an A-10 I made, might make into an actual vehicle.
Rendered in Blender cause MS3D pictures don't look purty :c

972 polys


heedicalking:

How does that have that much polys, god damn what is milkshape doing to your models.

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