Author Topic: The new and improved 3D model topic!  (Read 4316957 times)


There is a limit per object in the blender dts exporter, but that can be overcome by splitting it to multiple objects.
Oh, yeah I forgot about that.

Also holy stuff jin that's very good. Needless to say not suitable for ANY game, let alone such an outdated engine like Torque, but very well replicated. What's the polycount on that sucker?

So I've been making some models in MS3D and exporting them into Blender, and I'm trying to make a render (that has shadows, looks smooth, etc.) and I have no idea what I'm doing. Help?

Also holy stuff jin that's very good. Needless to say not suitable for ANY game, let alone such an outdated engine like Torque, but very well replicated. What's the polycount on that sucker?

Its a little under 20k I was going for a high poly model though I can always remake it for game specifics thanks though.

Astro Fighter:



Model is about done.

Wow thats cool nice job making it look like its made out of blockland

-snip-
lovey
Been playing BF3, so I found my love for shotguns again.
R870MCSGOGOGOGO


Hey guys I was able to colour it this time :D


I'll probably fix the shells and such later, also theres an ejection slot on the other end and a hidden trigger.


Thoughts? Usable as a desktop wallpaper too, but it will probably be way too bright at night.

-snip-

Wouldn't having a broken bottom ruin the makeshift suppressor?

« Last Edit: February 03, 2013, 08:09:08 PM by Lunar »

There is no limit. The engine can load just about as many triangles as I want it to.

Ive tested this statement with a 50k+ model.

The one you see here is ~6000 triangles. I don't care what you nor anyone else thinks of it. It looks just fine alongside the rest of the game to me, and I have no slowdown issues.

And what you just said about the Zapper:

High-poly =/////= smooth shading.

As far as I know the Zapper doesn't use very many polygons, its just smoothed. If I'm wrong, then it must have been coincidence, as Ive downloaded this model before with no speed issues.

Another possibility is that it uses textures that are of too high-resolution.

It could also be that the bandwidth on this game's server(s?) is very restricted.
You keep saying slowdown issues, it sounds like you're talking about ingame, I was talking about the main load

the nintendo zapper had some letters on the side made to be exact to the original letters on the side



the faces to produce that were extreme, I had no slowdown issues ingame, but the load took much much longer than it needed to be

Also, if you can, do something about the grainy inside edge of the mug.

Wouldn't having a broken bottom ruin the makeshift suppressor?

I assumed it was the top part that suppressed it

EDIT: This
« Last Edit: June 23, 2012, 10:25:14 AM by jinkazma903 »