Trying to create a semi-low poly human for rigging and animation
To be honest I never thought that it would come out this good, considering the amount of time I've spent in Blender.
Not that I'm saying that it's ACTUALLY good, but it seems pretty realistic to me on first glance.
Although I haven't actually given the shape of each muscle much attention, It does look like a human and is a good overall improvement over this:
Although I did decide to use a reference image for the blue man, so that was probably why it was so much of an improvement.
Haven't finished the legs yet, and I haven't even started on the arms. They are probably going to be the most difficult to do due to all the muscles and their unorthodox shape.