The new and improved 3D model topic!

Author Topic: The new and improved 3D model topic!  (Read 3853053 times)

English appears to not be his first language.

He's asking if you want to see his spongebob model, which is done and ready for release, to see all the rigging and such that goes on in a player model.

So that you can take his spongebob's rigging as an example to base your shrek rigging on, so to speak.

Oh. Yeah, sure. PM it to me.

I have a model I'd like someone to code
It's supposed to be a boss key and I also need an event like "onBossKeyHit" orrr something

Big Key (View in 3D)

Scale compared to the blockhead. Mr. Noßody told me it ffits in a blockhead's hand

Credit forr the model goes to Mr. Noßody


So yeah pm me ffor a download link

It looks verrrry ffinely made.


wip


oh no

oh god no this means what I think it does doesnt it

I have a model I'd like someone to code
It's supposed to be a boss key and I also need an event like "onBossKeyHit" orrr something

Big Key (View in 3D)

Scale compared to the blockhead. Mr. Noßody told me it ffits in a blockhead's hand

Credit forr the model goes to Mr. Noßody


So yeah pm me ffor a download link

Couldn't u just code it for the OnKeyMatch or w/e it is called.

And you spelt my name wrong

Oops, sorry

~FixNow
« Last Edit: July 05, 2014, 10:20:38 PM by Robo Dude »


oh no

oh god no this means what I think it does doesnt it
Somebody once told me the forums was gonna troll me
I ain't the best making threads
he was looking kind of mad with his banhammer and my thread
In the failbin

Well, the years start coming and I won't either
Said forget to the rules and I hit the ground digging
Didn't make sense not to leave for it
Your rep gets down but your epeen gets big

So much to do so much to see
So what's wrong with using backdoors?
You'll never know if you don't do it
You'll never shine if you don't glow
*chorus*

Somebody once told me the forums was gonna troll me
I ain't the best making threads
he was looking kind of mad with his banhammer and my thread
In the failbin

Well, the years start coming and I won't either
Said forget to the rules and I hit the ground digging
Didn't make sense not to leave for it
Your rep gets down but your epeen gets big

So much to do so much to see
So what's wrong with using backdoors?
You'll never know if you don't do it
You'll never shine if you don't glow
*chorus*
Hey now, you're a whiner, get your rage on, don't play
hey now, you're a wash-out, tell us how the game decayed
And all that glitters is old
Hopefully v22 can break the mold


ze prussians are here
brb making needle rifle


I have a model I'd like someone to code
It's supposed to be a boss key and I also need an event like "onBossKeyHit" orrr something
So yeah pm me ffor a download link
you can do this without having to use specific events scripted in, just make sure the UI name is unique like 'Boss Key'
Use VCE to check if the player has the item in their hand on projectile hit, like so:
0 | On Projectile Hit > self > VCE If Value - <var:pl:currentitem> == Boss Key 1 1
1 | On Variable True > door brick > dissapeer
hope that helps :)
« Last Edit: July 06, 2014, 12:50:19 PM by alex dude »

Hi :D

it based off a 1966 Dodge Coronet