Author Topic: The new and improved 3D model topic!  (Read 4340058 times)

Foxscotch hit it right on the head

Plus TBH the only "blockland style" is just something medium - low poly. Not bulky, stubby, whatever, just low enough poly so that it fits in-game and that's it pretty much.
« Last Edit: July 12, 2016, 11:55:54 PM by Insert Name Here² »

-snip-
rip didn't mean to trigger you. i kinda recognized i was contradicting myself in my post as i hit post, let me clarify here

i guess the idea is just its a fail-safe method to make addons that look consistently good (or bad, i guess, to you) even over time. even within the "blocky" styles there's still very distinct styles - you can recognize a model by me versus a model by zloff or by theKhoz or by path or by trogtor or anyone else. i don't think the blocky style is something that limits people - its kinda like how building styles and looks are so unique between different people, despite how limiting bricks are.

at no point do i suggest someone drop their style in favor of more exaggerated cartoony styles, but like using spheres to make clouds in bl - not all styles really "fit". just because there's many ways to cook french onion soup doesn't mean that all ways people can come up with to make the soup will have merit in its taste. I've long wanted to try doing higher poly models and more fancy things like espio is doing, but I wouldn't consider putting them into BL cause they just differ so much from the default and common styles, and dont line up look-wise with how simplistic blockland mechanics and animations are.




on another note, i feel a really strong sense of deja vu here since like i'm almost 100% sure i witnessed a situation just like this happen before, where someone made a contradictory post about style, someone responded strongly in defense of individual styles, and the original poster admitted being wrong and clarified their position.

Arguments over style are loving stupid. We're all artists and we make art in our own signature way. Being critical of someone else's style as an artist yourself just makes you an starfish through and through.

Everyone should just get over it and learn to compliment rather than criticise.

alright, agreed. i'll shut up now, though i didn't mean to insult anyone's style, just defend the reasoning behind T+T being a good set of models and why blocko style exists/is so commonly used. sorry espio and foxtrot, if you took any offense from my words.

on another note, i feel a really strong sense of deja vu here since like i'm almost 100% sure i witnessed a situation just like this happen before, where someone made a contradictory post about style, someone responded strongly in defense of individual styles, and the original poster admitted being wrong and clarified their position.
you are probably thinking about the last time I went off about this

you mean like, for example, people making mods in more diverse and interesting styles?
have you ever seen a kid with a buncha toys that all matched? they all had the same style? just a bunch of legos and lego vehicles and nothing more? no hotwheels or matchbox cars or silly-looking off-brand plastic planes, like phydeoux's fighter jet, or more proportionate ones like his passenger planes, or little action figure guns and knives and swords, or some army men like I mentioned before, or whatever?
what is the nature of the game?? huh? have you seen the default guns? they look NOTHING like bushido's. you build with legos but that doesn't mean every single thing in the entire game has to look like legos. a kid doesn't care if his plastic green army men "fit in" with the lego house they're in
it's only because of people like bushido that you consider it a "very stylistic and consistent game" because that's absolute BS
although nobody responded to it, much less clarified anything, so maybe you're thinking of something else

what you said was actually not that bad. maybe it should've been a reply to BlocklandBlockoCity's post, but even he meant no harm. someone said something about T+T and then someone else said something about style and that started a bunch of chemical reactions. so in context I can admit it was an overreaction, but there are certainly a lot of other things people say that I'd feel completely justified about responding to with that little rant

Just to clarify, i have no problem with the style or design of the weapon aside from it's length, but even then i'm just nitpicking because i made weapons in the past that were long or tall, and when the Blockhead would use it, it looked kinda ridiculous

The Blockhead is 3x3, and my Remmington spans 5 bricks past the hand [IMAGE], moving it back so that the hand is actually at the area of where the trigger is, it's 4 bricks [IMAGE], my feet weren't at the start of the bricks, so things look a bit off, but the measurements are mostly correct

It's longer than the Blockhead, so to me, it just looks weird at times, Blockland's rocket launcher, while it's design isn't really based on any real world rocket launcher, it's only two bricks past the hand and looks proportionally better

Another problem is the stock clipping into the player [IMAGE], so with the kind of stock that weapon has, the stock will be past the player's back if the mount point is set to where the trigger is

so i made a lot of models recently but dont want to spam up the topic

a lot of them are for requests through friends and that topic i posted in GD so you can check em out at the trello i have set up for the topic.
https://trello.com/b/OMTixZT2/conan-s-add-on-service
its gonna get spammed with a lot of model/addon images pretty soon as i go into full overdrive mode for models so ye
« Last Edit: July 13, 2016, 05:08:19 AM by Conan »

so i made a lot of models recently but dont want to spam up the topic

a lot of them are for requests through friends and that topic i posted in GD so you can check em out at the trello i have set up for the topic.
https://trello.com/b/OMTixZT2/conan-s-add-on-service
damn thats some snug ass rifle

snip
Well
A carbine or a rifle is the size of my leg (wich are kinda long) so theyre p big tbh. Well atleast the sports carbine in the club im in
Ofcourse a blockhead is very small and the propotions is body parts isnt like a human at all.

EDIT: Uhm
Bitches love big cannons?

Other than the size it looks great.
Anyways no matter how much I resize it. I literally set the size on .2, .2 again and than .1 and its still the same size in game :/
Same goes with scaling it up. Scaled the thing 1000 times up and its still that size
what do
« Last Edit: July 13, 2016, 05:36:51 AM by espio100 »

Well
A carbine or a rifle is the size of my leg (wich are kinda long) so theyre p big tbh. Well atleast the sports carbine in the club im in
Ofcourse a blockhead is very small and the propotions is body parts isnt like a human at all.

EDIT: Uhm
Bitches love big cannons?

Other than the size it looks great.
Anyways no matter how much I resize it. I literally set the size on .2, .2 again and than .1 and its still the same size in game :/
Same goes with scaling it up. Scaled the thing 1000 times up and its still that size
what do
if you're using blender, select the model, press ctrl+a, and select apply rotation, scale, and location. If using milkshape, well, that shouldn't happen

Today I learned that I should resize in edit mode
gg espio

no keep it the way it is

The hand on the long part of the gun needs to be spun around 180 degrees

The hand on the long part of the gun needs to be spun around 180 degrees
Oh gee you're right
I fix
Actual model ingame now because why not
Looks good except for my mutan hand

Ill post all the other models ingame once im done with
Well all of them

EDIT: Genbushin
3D

Ofcourse I noticed the replica someone made wasnt the same as the actual trident in the anime so I got some stuff wrong
« Last Edit: July 13, 2016, 10:13:47 AM by espio100 »

being a weapons nut i dont like how thin that handle is
might just be how it is in whatever it's from, but it still bothers me

nice modeling tho