The new and improved 3D model topic!

Author Topic: The new and improved 3D model topic!  (Read 3854258 times)

it cant be inverted because i made normals consistent.
backface culling was already disabled.
select that single face and click "flip normals" to fix it

select that single face and click "flip normals" to fix it
???

doing that only forgets it up


You should try selecting only this face, pressing W while hovering over the 3D view, and selecting the 'Flip Normals' option


You should try selecting only this face, pressing W while hovering over the 3D view, and selecting the 'Flip Normals' option
did that, and it looked like this

saved, uploaded to p3d, and it looked like this

ugh crazy i swear man you have the weirdest issues lol

post a blend here for the courageous/curious to toy with maybe.

you know.


FEEDBACK ME GODDAMNIT
« Last Edit: June 02, 2017, 04:42:52 PM by BlocklandBlockoCity »



recolorable hats 2.0






(click for p3d)


made these about a year ago. going to release the .dts files soon since im never going to do anything with them otherwise.

ugh crazy i swear man you have the weirdest issues lol

post a blend here for the courageous/curious to toy with maybe.
https://www.dropbox.com/s/4k0vprbrdub788v/untitled.blend?dl=0
i think i know the issue now though, but im just guessing
you see, when i created the hole for the gun, i used a hexagon, and shrunk it down to size 0, pushed it in, and deleted its face
then, i merged those triangles.
i think that p3d just doesnt know how to create the face properly, but who knows



i don't really know what to think of this
it doesn't look anything like what i wanted it to, but it guess it's ok


gimme i need it for prison escape redux

also orangeman those are some top tier models, didn't know you were that good, damn.