remember this low poly toby model i made a long time ago? its broken and needs work, but killgore52 from the zelda modding community took some time to help me understand actor editing/getting toby into zelda 64 correctly. this probably doesnt belong here but i dont give two stuffs ive been trying to get this model into zelda for almost a year now and i finally have a picture of it running right (thanks killgore!!!!)
I can see how you got the blinking lights, but how did you get the color shifting one? You can't have animated UVs/textures in Blockland, so how does that even work?
from what i can tell it looks like the only paintable color on the brick running on a color swapping relay *with events
doodooodooodooo DING DING DING DING