The new and improved 3D model topic!

Author Topic: The new and improved 3D model topic!  (Read 3850159 times)


futuristic gun thingy inspired by tau weaponry

Kind of reminds me of Halo's Railgun in it's general shape and colors

I agree you with that, maybe i should make some halo weaponry

« Last Edit: October 24, 2017, 10:06:10 PM by Conan »


i have been using sketchup to try and make a mario kart ds custom track and i have now gained a whole new amount of respect for phantos because it loving sucks
i honor his struggle

Whats a good way to fix bending deformities?


« Last Edit: October 24, 2017, 11:03:15 PM by Emgiell »

rotate the edges that make up the joint so you give more volume to the lower end of the joint. you're still gonna have to edge split the faces and smoothshade them though since its unlikely they'll stay flat faces, if you want the look to stay the same

edit: example:






for organic modeling project in my maya class

i dont know what you call organic but that stuff is cursed image matierial

i dont know what you call organic but that stuff is cursed image matierial
Tis The Season, They Say

organic as in roundy curvy fluid shapes, that face though....

i have been using sketchup to try and make a mario kart ds custom track and i have now gained a whole new amount of respect for phantos because it loving sucks
i honor his struggle

sketchup is the best tho


remodelling weapons for UTA is fun

it is done (the model, at least)

(ignore that black bit close to the window there, that's just the glossy shader being crap, won't appear ingame)