The new and improved 3D model topic!

Author Topic: The new and improved 3D model topic!  (Read 3853316 times)

how the forget do u animate particles????
You can use the animateTexture method and use times[#] for keyframing
Code: [Select]
animateTexture = true;
animTexName[0] = "./texture1";
animTexName[1] = "./texture2";
animTexName[2] = "./texture3";
Or you can add multiple particles to an emitter's particles field
Code: [Select]
particles = ParticleA ParticleB ParticleC;




i made a thing to repurpose my blockland anime models
« Last Edit: March 07, 2018, 11:13:10 AM by Pompmaker2 »


« Last Edit: March 08, 2018, 05:28:38 AM by Pompmaker2 »


is that like the gmod tool gun but made by someone with cerebral palsy


psx style doraemon

Absolutely disgusting, zach

Absolutely disgusting, zach

Aw cmon dude

Seriously

I spent an hour on the model

:'(



Psx models have seperate meshes for elbows (crash bandicoot being the only exception) so whats wrong with it?

It's honestly not that bad, but all I see in it is a bunch of basic shapes cobbled together

It's honestly not that bad, but all I see in it is a bunch of basic shapes cobbled together

Thats mostly part of doraemons character design anyway so i dont see how thats a problem

That's very true and I would probably do it the same way, its just sometimes you have to find more ways to add more detail. Like instead of just texturing the face and all the detailed parts why not just try to model them instead? Like pompmaker did with his.

It's supposed to be like a PS1 model, and it mostly succeeds at it