Blockland Files > Add-Ons

Vehicle Events - V2 - OnVehicleTouch and a few outputs.

Pages: << < (10/14) > >>

Chrono:


--- Quote from: Space Guy on March 02, 2009, 11:39:22 AM ---Fix the View on RTB Download Manager link in the first post to give the latest version of the file. It's currently pointing to the old one...

--- End quote ---
It brings me to v2. Try clearing your cache.


--- Quote from: Jimmg on March 02, 2009, 01:25:49 PM ---Can't you make a search to look for the vehicles collision box and not the bound box?

--- End quote ---
The problem is that you can't rotate a box search, I think...
And if one were to loop through brick groups to find the vehicles, well that would just be asking for lag.

General Omega:

In short, torque collision systems ftl.

Link1999:


--- Quote from: Chrono on March 01, 2009, 09:09:03 PM ---Link, this contains no syntax errors, thus cannot give buffer overrun errors. If you have parachute or something turned on, that would be the cause.

--- End quote ---
parachute is off so is he grenade so any other ideas?

17speedy17:

This is so helpfull, I cant even explain how helpfull it is, I can see cars going flying now :D

Trader:

Failed:

TorqueScript onVehicleTouch events (i.e. detecting vehicle collisions using TorqueScript instead of in the engine) are not acceptable.

Pages: << < (10/14) > >>

Go to full version