Blockland Files > Add-Ons
CashmodII
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TheChaosCarrier:

--- Quote from: GooeyChickenman on March 15, 2009, 11:38:24 AM ---Can you add a /deduct?

--- End quote ---
That sounds like a great idea! =D

ON TOPIC: Hmm.... I like the idea of the cashmod, but I tried it and I couldn't figure out what to do.... =/ Good mod though. 9/10
EPIC WIN
Zapp:
I love this cash mod : D Definitely the most functional and fun one yet. So, we should start to build off of it before other noobs make more. To start, we probably need some way of earning money, perhaps chopping trees? Mining? Killing bots/zombies? I'd definitely love anyone who made this happen :]
M:

--- Quote from: Zapp on March 21, 2009, 02:54:04 PM ---I love this cash mod : D Definitely the most functional and fun one yet. So, we should start to build off of it before other noobs make more. To start, we probably need some way of earning money, perhaps chopping trees? Mining? Killing bots/zombies? I'd definitely love anyone who made this happen :]

--- End quote ---
Yes, I'll likely be releasing additional parts to this mod later.
CrazyGoodDude:
There should be an event that is

--- Code: ---onActivate>player>addCash[amount]
--- End code ---
And it would be used with variables

--- Code: ---onVarible>Equals>[#]
varibleTrue>Player>addCash[#]
--- End code ---
GooeyChickenman:

--- Quote from: CrazyGoodDude on March 24, 2009, 12:49:35 AM ---There should be an event that is

--- Code: ---onActivate>player>addCash[amount]
--- End code ---
And it would be used with variables

--- Code: ---onVarible>Equals>[#]
varibleTrue>Player>addCash[#]
--- End code ---

--- End quote ---
There is ifCash i think.
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