Author Topic: Flak Cannon  (Read 12305 times)



How do you fire the smily faced shell? I can only fire shrapnel. :(

Right click/jet.

Glad to see it back. Just a few things:
- Extra spearHit sound will cause it to appear twice in the menu
- flakExplosionParticle and flakExplosionEmitter are never used
- flakExplosionRingParticle and flakExplosionRingEmitter are never used
- Projectiles don't scale with player
- Damage won't scale with projectile (although they never will be scaled as above)

Maybe give a few of the projectiles/emitters uiNames so they can be used on bricks, too.

Glad to see it back. Just a few things:
- Extra spearHit sound will cause it to appear twice in the menu. *
- flakExplosionParticle and flakExplosionEmitter are never used
- flakExplosionRingParticle and flakExplosionRingEmitter are never used
- Projectiles don't scale with player
- Damage won't scale with projectile (although they never will be scaled as above)

Maybe give a few of the projectiles/emitters uiNames so they can be used on bricks, too.
* What, where?

Ah, its good that you brought this back, i missed it.

Quote
Code: [Select]
//audio
datablock AudioProfile(flakExplosionSound)
{
   filename = "Add-Ons/Weapon_Spear/spearHit.wav";
   description = AudioClose3d;
   preload = false;
};

datablock AudioProfile(flakHitSound)
{
   filename = "Add-Ons/Weapon_Bow/arrowHit.wav";
   description = AudioClose3d;
   preload = true;
};

... will create an extra spearHit and arrowHit sound in the Event sounds menus if both this and the Spear/Bow are enabled.


Nice job Eph. My favorite weapon both from Blockland and UT!  :cookieMonster:

I'm sorry to say that if you use the right-click to shoot the shell, you can't shoot it in vechicles

I'm sorry to say that if you use the right-click to shoot the shell, you can't shoot it in vechicles

This is what we call an "acceptable limitation".



i like how you can actually see the shell leave the barrel.