Author Topic: ► V11 Bugs  (Read 21121 times)



It seems part of the brick stays there, this also happened numerous other times with other bricks, just some select faces of the bricks stayed.
i get that too when i delete/blow up a brick its [outline] stays there.

sorry to bump but i don't know if this goes in help or bugs. but i get a message that says pingdiagnostic: server not found intiating internet query. and then it quits and the werid thing is that this is in single player mode. I think that i need to port behind the router and one problem is that i have a imac. i have made a topic in help but no one did help. so please someone help me and i am sorry this may be the wrong topic i just am really having trouble.

I just seem to get caught in the ground or I go staright through the ground.

I was on someones server and this happened in the console:



I wanna email him :D

I just seem to get caught in the ground or I go staright through the ground.
Thats not a glitch, It happens sometimes but happened in V10 too.

sorry to bump but i don't know if this goes in help or bugs. but i get a message that says pingdiagnostic: server not found intiating internet query. and then it quits and the werid thing is that this is in single player mode. I think that i need to port behind the router and one problem is that i have a imac. i have made a topic in help but no one did help. so please someone help me and i am sorry this may be the wrong topic i just am really having trouble.
Disable the Add-on Server_PingDiag.

It seems that the function clearCurrentQuotaObject requires a pause in executing script or the ending of a function to work correctly (after its first call).

For example, this doesn't work correctly:
Code: [Select]
function testQuotas()
{
%quota = getQuotaObjectFromClient(localClientConnection);
setCurrentQuotaObject(%quota);
clearCurrentQuotaObject();
echo(getCurrentQuotaObject()); // echoes 0
setCurrentQuotaObject(%quota);
clearCurrentQuotaObject();
echo(getCurrentQuotaObject()); // echoes %quota (clearCurrentQuotaObject hasn't worked)
}

Whereas this does work (all the same but an extra nested function):
Code: [Select]
function clearQuota()
{
clearCurrentQuotaObject();
}
function testQuotas()
{
%quota = getQuotaObjectFromClient(localClientConnection);
setCurrentQuotaObject(%quota);
clearQuota();
echo(getCurrentQuotaObject()); // echoes 0
setCurrentQuotaObject(%quota);
clearQuota();
echo(getCurrentQuotaObject()); // echoes 0
}

And this also works:
Code: [Select]
function testQuotas()
{
testQuotasOnce(); // echoes 0
testQuotasOnce(); // echoes 0
}
function testQuotasOnce()
{
%quota = getQuotaObjectFromClient(localClientConnection);
setCurrentQuotaObject(%quota);
clearCurrentQuotaObject();
echo(getCurrentQuotaObject());
}


Also, between the time that a named brick is deleted and fxDtsBrick::onRemove is called, it's possible to spawn lights on it though events.
« Last Edit: May 30, 2009, 10:18:56 PM by Randy »

i have the graphics issue that random streaks fill the screen at odd angles, odd places, and odd times
this isnt related to an add-on, for it started when v11 came out and i havent got any new add-ons since then
EDIT:how about a screen shot?


That happens to me all the time D:

I typically get that one when looking at too many (20000+) bricks at once, for instance from the air in Badspot's Block Party occasionally. If you only get it like I do, it's your graphics card or something.

The weird thing is that I only get that visual glitch on my Vista computers.
It may be my hardware though.

That happens to me all the time D:
flushtexturecache(); in console gets rid of that for me. It can lag people in your server for a bit if you're hosting though.

flushtexturecache(); in console gets rid of that for me. It can lag people in your server for a bit if you're hosting though.
It comes up in the console saying "Using blank texture" and you see some brick textures, but most aren't there :(

uhh sometimes my sound of wepoans and other stuff like music becomes really low and i have to turn up all of my volume just to hear it

I have done a much-needed update to the original post. If the problem you have is already there, please do not report it. This will help reduce the amount of repetition within this thread.