There are six onTeamPlayerTouch events, one for each team. onPlayerTouch is triggered if any player touches it, onTeamPlayerTouch if a player of that number team touches it.
There are three onTeamCapture events that work with the control points (these are already included). When a team (1, 2 or 3: 4-6 cannot take over control points) takes over the point, it triggers this event. For instance, you could have Team Red capture the supply lockers and then only they can use a specific door.
Players on a specific team cannot pick up their own flag. They can pick up any enemy flag in the Capture The Flag mode and return it to their own base for points.
ifTeam could be used for certain team-only doors which open when clicked or used, or item supplies.
You can use the setTeamAllied event to change a spawn point, capture point or vehicle spawn's alliance to a particular team - where only they will spawn there, own it or be able to use vehicles on it.
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