| Blockland Forums > Suggestions & Requests |
| Mystery Mod |
| << < (8/8) |
| TalesOfBlockland56:
Wow, your idea for a mystery mod is pretty good. Yeah, I'm probably expecting book title-like server names like "Who killed Admins?" or, "The Case of Badspot: Moderator or Robot?" |
| Nystical:
--- Quote from: TalesOfBlockland56 on July 17, 2009, 08:34:21 PM ---Wow, your idea for a mystery mod is pretty good. Yeah, I'm probably expecting book title-like server names like "Who killed Admins?" or, "The Case of Badspot: Moderator or Robot?" --- End quote --- Sorry, Bad Mystery Names, Could be stuff like The Killing of *Insert Victim Name here*'s Empire Someone killed Victim to get the empire or to gain something. |
| koolioolio:
--- Quote from: Nystical on May 19, 2009, 10:09:07 PM ---aThe whole point is that the criminalsare hard to kill/uncover. --- End quote --- If you fire a gun it makes a noise.The others within a radius are told the distance due to the sound and how loud it is.They do not know the direction.Criminals move fast(like they do in real life to sneak places)and have low health but have bodygaurds.the bodygaurd,due to their armor and weapons,have 150 heatlh and move slower than criminals. Everyone regenerates health. |
| Hawkclaw:
On-topic: This would be fun... i suggest making it so that the criminal (if caught) has to be in a specified "jail" for one round. Also, make the bodygaurds, since they are helping the criminal, able to be caught too, but they don't contribute to winning/losing if caught. Off-topic: Heedi, ever read Montmorency? That thing you said about your underground tunnels and whatnot made me remember that book. =D |
| Navigation |
| Message Index |
| Previous page |