I'm trying to make these Dual Uzis do burst fire, and I got one of them to do so, but now when I tried to edit the second uzi to fire, it won't load.
I looked in the console and this is what it says:
dd-Ons/Weapon_DualUzi/Weapon_DualUzi.cs Line: 224 - Syntax error.
>>> Some error context, with ## on sides of error halt:
^stateAllowImageChange[8] = false;
^stateTransitionOnTriggerUp[8] = "FireLeftUzi";
^stateSequence[8] = "ready";
^stateName[9] = "FireLeftUzi";
^stateTimeoutValue[9] = 0.09;
^stateScript[9] = "onFireLeftUzi";
^stateTransitionOnTimeOut[9] = "ready";
function ##D##ualUziImage::onFireLeftUzi(%this,%obj,%slot)
{
%obj.setImageTrigger(1,1);
}
datablock ShapeBaseImageData(LeftUziImage)
{
// Basic Item properties
shapeFile = "Add-Ons/Weapon_Uzi/Uzi.dts";
emap = true;
// Specify mount point & offset for 3rd person, and eye offset
>>> Error report complete.
ADD-ON "Weapon_DualUzi" CONTAINS SYNTAX ERRORS
It put hashes next to the D in DualUziImage.
It was fine before I tried to make it burst.