Author Topic: Team Deathmatch  (Read 53250 times)

You can change the uniform for different sides, but you can't have one side on "Full" and the other on "Shirt".

Hide Names hides names for all players at a distance. It's pretty much impossible to do it to specific players without major clientside hacks, and probably even with that hard.

mind explaining your last sentence a bit? It seems to be misworded.

Hiding the names for one player but not another isn't a built-in feature in the Torque Game Engine i.e. Blockland.

It may be possible to do via client-sided code (when you download TDM), but I would prefer to avoid doing this as this gives an advantage to those who download the mod over those who don't in playing, which it shouldn't.

In any case, I do not know how it would be done if I even attempted it.

You can change the uniform for different sides, but you can't have one side on "Full" and the other on "Shirt".
Is it possible to make this happen, or a thing you don't know how to do?

Say you had a TDM with humans and Clones.  You'd want the humans on accessories, so there's a wider diversity, but you'd probably want Clones on full because clones have no diversity.  You see what I'm sayin?

Just wondering if it's possible to make it happen or no.

The ideal scenario would be to have an entire minigame menu for each team, to set up uniforms, weapons, building ability, damage settings, points, etc. but I think that'd be a bit too complicated to set up a basic deathmatch in a server for the general idea of simultaneous minigames going on.

For instance, I joined a server where they were setting up some sort of spy deathmatch arena, but it was still under construction, so I decided to set up a miniature set of towers and a "sniper" deathmatch. People in my server sometimes make small minigames to test the weapons I have or just play. I don't really want to remove the easy-to-use aspect of the minigame menu, even if it means removing some functionality that may only be used in one or two servers out of the whole.

The ideal scenario would be to have an entire minigame menu for each team, to set up uniforms, weapons, building ability, damage settings, points, etc. but I think that'd be a bit too complicated to set up a basic deathmatch in a server for the general idea of simultaneous minigames going on.
Or instead of having uniform options outside of the team settings gui thing it could be inside that.



Edit: Like this :

 
( I used photoshop :3 )

« Last Edit: June 07, 2009, 12:57:53 PM by jirue »

Yes, but that's the problem. You might want to have the Attackers have friendly fire on but the Defenders not to. Perhaps you want the "Builders" team to be able to use the Wand and paint things, but no other team to be able to. Perhaps the "Civilians" team should lose points for killing while the others gain them. If I start adding all of these things, it's going to end up being too large and annoying to set up even a small minigame with basic teams as the GUI would be massive.

Yes, but that's the problem. You might want to have the Attackers have friendly fire on but the Defenders not to. Perhaps you want the "Builders" team to be able to use the Wand and paint things, but no other team to be able to. Perhaps the "Civilians" team should lose points for killing while the others gain them. If I start adding all of these things, it's going to end up being too large and annoying to set up even a small minigame with basic teams as the GUI would be massive.
K, I was just thinking it would a good idea to have just the uniforms one since the uniforms options are all in team guis.

I see your point though.

When I try to launch Blockland with TDM installed, my game crashes on launch. When I download Team Deathmatch from RTB, Blockland crashes.

...Halp. :(

Still need some halp.

Cause the error and then upload/post the console.log file in your Blockland folder in this topic as an attachment.

Here's my console.

Is there a way to disable the scoring bottomprint?

Here's my console.

Code: [Select]
Client checking Add-On: Server_MinigamePlusPlus
Loading Add-On: Server_MinigamePlusPlus (CRC:-832193700)
Executing Add-Ons/Server_MinigamePlusPlus/client.cs.
Executing Add-Ons/Server_MinigamePlusPlus/minigame++.gui.
Activating package: MGPPClientPackage
Remove this Add-On. (disabling won't work, it has client scripts) It edits the minigame GUI and is incompatible with TDM and probably v12 as it wasn't updated for the new minigame GUI layout)

Code: [Select]
Client checking Add-On: GUI_Campester
Loading Add-On: GUI_Campester (CRC:807236820)
Executing Add-Ons/GUI_Campester/client.cs.
Executing Add-Ons/GUI_Campester/WCampGUI.gui.
Executing Add-Ons/GUI_Campester/WCampOptionsGUI.gui.
Executing Add-Ons/GUI_Campester/WCampFundGatherGUI.gui.
Executing Add-Ons/GUI_Campester/WCampScrollBoxOK.gui.
Executing Add-Ons/GUI_Campester/WCampInfluenceIssueGUI.gui.
What does this mod do?

Code: [Select]
  AddOnGui checking Add-On: Script_FFC/Script_FFC
    nested add-on - will not execute
  AddOnGui checking Add-On: script_eventsPlus/script_eventsPlus
    nested add-on - will not execute
...
  AddOnGui checking Add-On: PeopleMods_CityRP/PeopleMods_CityRP
    nested add-on - will not execute
You appear to have these mods installed incorrectly. Remove them.

Is there a way to disable the scoring bottomprint?
Er, no. Why would you need to? If you're running a minigame a rounds/score counter is useful, if you aren't then don't enable TDM.

I've never known for sure, but is Sort Weighting like how they level teams?

Like if I had attackers on 1 and defenders on 2, defenders would automatically be sorted with more players?

I'd love to know, because in the TDM I'm currently working on, i want it kinda hard for attackers to win, so I want more players on defenders.



If that isn't what Sort Weighting is, then what is it?