Blockland Forums > Suggestions & Requests

Project: Blockoscript

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Mr. Wallet:

Didn't read the whole thing but off the top of my head wages, rewards for actions, and prices should be more demand-based, e.g. if the city burns all the time because no one wants to be a fireman, the market increases the incentive to be one by raising the wage.

Bushido:

i was thinking of a similar system, but if i did that, jobs wouldn't be as solid as i want them to be



switching from repairman to firefighter just because the city just burst into flames doesn't make sense.

Oasis:

I think you should make it so only a certain amount of people can get a specific job. Just like in the real world if everyone wants to be a fireman they can't all be one because the fire company can't afford that many people and will not hire anymore after they reach their limit. Also I think you should put an alcholic beverage the grocer sells that takes away from your health but boosts your "attack level" or what ever it was. I can see it now in the headlines: Two drunks get in a barfight and they both are killed by police snipers... Which also reminds me, can you put in a newspaper job type thing?

rkynick:

 I can give access to my statusbar GUI's server side code and to some of my other GUIs.

Blockoman:

I must say, this is one of the best ideas that has ever been made.
I wish I could help with this project, but I can't script.

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