yes. They're too high poly to be classes, this guy is good enough. And its only if you see them all at thesame time it lags. I got alot of other stuff that I wanna work on and this thing just puts more weight on me.My goal in the beginning was only to make one class :P
How did it fail?
You could prolly over-ride that using DatablockName::OnEnterLiquid or whatever and DatablockName::OnLeaveLiquid or whatever.
Its not the script, its the model. And I don't have time to redo the whole model to be low poly.
maybea if you have an army men series computer game you could find the files that make it not have lag and and use that to stop the lag.
ERROR: The above post did not make any sense.Darkstar, if you're closing this, and won't be working on the scuba mod, will you make something really awesome to make up for it?