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[Tutorial] Making a Gui

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heedicalking:


--- Quote from: MagicAhrim on April 30, 2009, 09:13:56 PM ---How do i reopen a file i was working on then closed?

--- End quote ---
A GUI? You have to save it as guiname.gui in the gui menu. I same them in add-ons. Then you can re open the I think.

Protokol:


This deserves a sticky

AGlass0fMilk:

There are several reasons why you might not be able to view the GUI in the list:
1: You do not have it packaged with a server/client.cs a description, and the GUI file, you need to have the server/client.cs exec the GUI file, Ill put this in the guide.

2: You have a server.cs file that does not execute the GUI until you load it up in game, load up a mission with it enabled, then open the GUI editor

3: Your server/client.cs or GUI file syntaxes and the engine cannot load up the GUI.

Those are probable reasons.

In your server/client.cs file you must have:

--- Code: ---exec("./guiname.GUI");

--- End code ---
That will make the engine execute the GUI file.

heedicalking:

I cannot find mine to enable under the add-ons menu before you start up a server.Fixed, how do I make it so when I hit the button, it closes the window?

AGlass0fMilk:

Hit what button? Like the escape button on your keyboard? Or the button on your GUI? If it's the second one, you need to make the command canvas.popdialog(yourguiname);

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