Blockland Forums > Modification Help
survivalRP - holywtf bump! and maybe finishing up some loose ends??
LegoEggo:
--- Quote from: Space Guy on July 15, 2009, 01:22:59 PM ---Steal it!
Traps could require some kind of maintenance or be disarmed if shot at or wrenched or something - physical guards would be the most effective measure.
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Okay, steal it. So hide your materials :D
Traps sound good. We'll need to modify the wrench events system a little, by the way - disable some of them, make the rest cost material/advanced material or whatever.
Thorax:
--- Quote from: Madmitten on July 15, 2009, 01:14:23 PM ---My freakin mom wont let me buy blockland by mail. I WANT IT SO BAD SO I CAN PLAY THIS WHEN IT COMES OUT.
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Wait, what? You've been on the forums for quite some time now and you still don't have BL?
As for Raiding, to make it very simple, make it so that there is a safty of some kind. Have it so that players can only take so many resources from a base, so that way the owner still has a few left to work with. Also, maybe create something where the more resources a player is holding, the slower the player is. That would kinda force the player into storing their resources in their base, allowing raids to become commonplace. Another quick idea is maybe a backpack mod of sorts that lets players carry more resources than they normally could without losing speed.
Space Guy:
Traps could be created using an extremely rudimentary set of bricks linked with the wrench - somewhat like my old Trap Bricks, where you could link certain kinds of "Triggers" with different "Traps".
Laser Sight (visible beam)
IR Sight (invisible beam but more expensive)
Pressure Plate
Fake Safe
Button
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Various Doors (if not set, they'd function like normal JVS doors)
Turret
Disappearing Plate
Spike (could appear on a trigger or always be activated if not connected)
Tom:
--- Quote from: LegoEggo on July 15, 2009, 12:54:05 PM ---@Tom's last post: What do you mean, get there location? Teleporting? No. We're gonna use the compass mod, or some variation of it, though. Not GPS, though - just a good ol old-fashioned compass.
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The compass mod is clientside. We need a basic way where everyone can get there location whenever they want. A server-side compass would be nice, but I think people would be too lazy to check it before the run off to start there camp. If people don't know where they are, they can't form teams as easily. And "By the lake" isn't enough because of the repeating terrain.
Also, the scripters need to set up some priorities before we bite off more then we can chew, we have alot of good ideas, but we can't do any of them before we get some basic things set up.
A very short to do list.
Finish Resources.
Finish Hunting.
Oasis:
I think there definetly needs to be another way to get food... but what?