| Blockland Forums > Modification Help |
| survivalRP - holywtf bump! and maybe finishing up some loose ends?? |
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| LegoEggo:
Those models are hot :O Also, for the map: Yeah, lighting won't work, I've messed with that before. No bridges will be fun, players will be forced to construct bridges :D . Edit: Maybe when you die and drop resources, you could drop a backpack or something? Cause dropping a crate would be like "wut, how did he run around with that o.0" Edit2: And thanks for the updates on scripts. One of those every once in a while would be nice :3 |
| Tom:
Maybe someone can hack the backpack out of m.dts with shaper. |
| Muffinmix:
--- Quote from: Tom on July 16, 2009, 03:36:57 PM ---Maybe someone can hack the backpack out of m.dts with shaper. --- End quote --- I have an up-to-scale version (includes all the joints/bones, no animations, no textures) but it's in ms3d format. If you could import it into blender somehow you could chop off the backpack and whatever else you need. |
| LegoEggo:
Speaking of blender, I've started messing around in it again, nothing crazy. I have a question though, I have a cylinder and a cone and I added subsurf modifiers. How would I get rid of these ugly ridges that are all over em now :/ ? |
| Space Guy:
You can use hideNode and setNodeColor on items - just make the item's shape file to m.dts and then hide bits of it when it is spawned. |
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