Blockland Forums > Modification Help

survivalRP - holywtf bump! and maybe finishing up some loose ends??

Pages: << < (220/347) > >>

LegoEggo:

Those models are hot :O

Also, for the map: Yeah, lighting won't work, I've messed with that before. No bridges will be fun, players will be forced to construct bridges :D .

Edit: Maybe when you die and drop resources, you could drop a backpack or something? Cause dropping a crate would be like "wut, how did he run around with that o.0"

Edit2: And thanks for the updates on scripts. One of those every once in a while would be nice :3

Tom:

Maybe someone can hack the backpack out of m.dts with shaper.

Muffinmix:


--- Quote from: Tom on July 16, 2009, 03:36:57 PM ---Maybe someone can hack the backpack out of m.dts with shaper.

--- End quote ---

I have an up-to-scale version (includes all the joints/bones, no animations, no textures) but it's in ms3d format.

If you could import it into blender somehow you could chop off the backpack and whatever else you need.

LegoEggo:

Speaking of blender, I've started messing around in it again, nothing crazy. I have a question though, I have a cylinder and a cone and I added subsurf modifiers. How would I get rid of these ugly ridges that are all over em now :/ ?

Space Guy:

You can use hideNode and setNodeColor on items - just make the item's shape file to m.dts and then hide bits of it when it is spawned.

Pages: << < (220/347) > >>

Go to full version