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survivalRP - holywtf bump! and maybe finishing up some loose ends??
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AGlass0fMilk:

--- Quote from: M on July 18, 2009, 04:14:54 PM ---Make it a separate GUI to PlayGUI, all on a fully transparent swatch.

Then you use PlayGUI.add(swatch); and use the PlayGUI.extent to get the right X/Y values, and position it relative to those.

Hell, you can even then just use swatch.setVisible(0 || 1); to toggle the whole sRP GUI.

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Planning on it


--- Quote from: Megaguy213 on July 18, 2009, 05:18:13 PM ---Sigh...more Rp mods....cant we just play blockland how its ment to be? a building and fighting game! not a RPG.

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Oh and this has been going on for months. Add-ons are an important part of Multiplayer. Although you can host some pretty sweet stuff with the original things (Like on my serve :D), this mod adds to it. So shut up, and read the other 70 pages before you post.
Kalphiter:

--- Quote from: AGlass0fMilk on July 18, 2009, 05:22:52 PM ---Planning on it
Oh and this has been going on for months. Add-ons are an important part of Multiplayer. Although you can host some pretty sweet stuff with the original things (Like on my serve :D), this mod adds to it. So shut up, and read the other 70 pages before you post.

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Read all 70 pages?!
AGlass0fMilk:
Psssttt. Kalphiter! Yeah, you over there! I'm being sarcastic, maybe it will discourage him from posting.

Oh and Update, I re-made the one that Master sent me, and it looks nice. Transparent backgrounds, opaque forgrounds, and the stat bar is lovey. I also have the numbers perfect. I parented them all to a swatch, and I'll be putting it in a script soon. Here, have a pic:



It's paint quality!
Tom:
Remember that it has to be in a client.cs
Kalphiter:

--- Quote from: Tom on July 18, 2009, 05:47:08 PM ---Remember that it has to be in a client.cs

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You think he doesn't know that?
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