Blockland Forums > Modification Help

survivalRP - holywtf bump! and maybe finishing up some loose ends??

Pages: << < (238/347) > >>

Kunit:


--- Quote from: -Absolution- on July 21, 2009, 08:33:19 PM ---Alright, I think I'll give you the full crate and you can give it an opening and closing animation, because I don't know whether or not it'll keep an animation on export.

I'll PM you it in a moment.  I need to reduce the amount of colors in the model and join everything of the same color.

--- End quote ---
Just a warning, I can't animate well at all. I could give it a crack, no promised results though. Also, I'll get to it as fast as I can, It might not be till Thursday-Friday. I've been quite busy lately with real life affairs.

-Absolution-:

Well if you can't animate well that's okay, just export an open one and a closed one.

Edit: I'll get it to you tomorrow.  Mediafire isn't working and my internet is going really slow.

Tom:

Time for fun! We need to create a good algorithm for item cost using damage, accuracy, etc. YAY.
[/sarcasm]

LegoEggo:


--- Quote from: Tom on July 22, 2009, 12:41:29 PM ---Time for fun! We need to create a good algorithm for item cost using damage, accuracy, etc. YAY.
[/sarcasm]

--- End quote ---

I'm no scripter, but... just add a datablock or variable or something to each weapon that will be used? Because damage, accuracy, etc. would take TONS of testing to get just right. But... I guess it might be worth it in the end. If we do it it we'll need to make an algorithm for vehicles, too, though. Speed, # of mount points, HP.

blaman:

You should post pictures of some of the completed things on the main post. Like the map and some objects and stuff.

Pages: << < (238/347) > >>

Go to full version