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| survivalRP - holywtf bump! and maybe finishing up some loose ends?? |
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| Meekl:
--- Quote from: Tom on July 25, 2009, 12:23:44 AM ---Do we have a unique use for each material? --- End quote --- eat the wood and burn the stone. :cookieMonster: |
| -Absolution-:
--- Quote from: Tom on July 25, 2009, 12:23:44 AM ---Do we have a unique use for each material? --- End quote --- We could have it a little like this: Wood: - Building - Fires Metal: - Constructing weaponry (maybe) - Building Stone: - Building -??? Water: - Thirst (If we had a script for thirst) - Constructing water bricks (for moats, maybe) We would have to have advantages and disadvantages for stone, metal, wood building. For example, wood would be weaker, but easier to find; metal, which would be a little bit stronger but harder to find; and stone would be somewhere in the middle. |
| Tom:
See, all three of them would be used for building. What's the point of that? |
| Oasis:
Hey, who is this mod being given to on the team, just wondering because I would like to test it out on my server, with the HUD! :p Btw, after some mis-savings and a few rough drafts, I am now starting the final map. |
| -Absolution-:
--- Quote from: Tom on July 25, 2009, 01:04:10 AM ---See, all three of them would be used for building. What's the point of that? --- End quote --- I agree, stone is rather pointless unless AGlass had something in mind. Metal has two uses however, and it's nice to be able to have an alternate resource, if you run out of wood. Or, as I said before, metal could be stronger than stone and stone stronger than wood. Or some other advantage/disadvantage like lifetime: the rate of that materials deterioration. |
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