Blockland Forums > Modification Help
survivalRP - holywtf bump! and maybe finishing up some loose ends??
LegoEggo:
Milk, what parts of the mod are fully functional?
--- Quote from: LegoEggo on July 27, 2009, 08:47:56 PM ---Also, at the moment I'm hosting a 'beta' of the map (not really a beta, I just want to see what people think of the map and get some people gathered together to brainstorm, get hyped, etc.).
--- End quote ---
AGlass0fMilk:
Chat, Heat, Food. More is to be added to those though. And resources ties into most of all the mod. So, the entire mod will be gone through when Resources are 100% BETA finished.
Oh, and put the HUD download in the first post. Upload the PNG overlay that you'll find in the zip folder, and then post that along with the HUD download link.
We're going to make a custom colorset to go with the resources.
LegoEggo:
Lol my ports suck? I changed some settings to get my 360 to connect to my network, now BL cannot host. Will look into this.
-Absolution-:
--- Quote from: Gadgethm on July 27, 2009, 08:48:43 PM ---I can export in .dts if you need it.
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Can I send the crate to you in .obj? If you can do it, I'll make a new ammo model because the last one had way to many polys.
AGlass0fMilk:
Absoultion, try doing this to fix your dts Exporter:
http://tdn.garagegames.com/wiki/DTS/Blender/Downloading_and_Installing_the_Exporter
You need to login to use it.
Otherwise, save all your files, then uninstall blender, and choose this as the install option:
And then extract the dts Exporter to: C:/Program Files/Blender Foundation/Blender/.blender/scripts
Get the Dts Exporter here