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survivalRP - holywtf bump! and maybe finishing up some loose ends??

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Oasis:


--- Quote from: blaman on May 21, 2009, 10:19:40 PM ---Players should spawn at the last fire they were near. Then ctrl+k won't save you, especially with that spawn time.

Edit: One more idea.
Fuel for vehicles. Running out of fuel in the middle of nowhere and being forced to build a camp would be win

--- End quote ---
Agreed with both.

Azimuth:

i also am working on a system for when a player leaves they respawn at said location


LegoEggo:


--- Quote from: blaman on May 21, 2009, 10:19:40 PM ---Players should spawn at the last fire they were near. Then ctrl+k won't save you, especially with that spawn time.

Edit: One more idea.
Fuel for vehicles. Running out of fuel in the middle of nowhere and being forced to build a camp would be win

--- End quote ---

Ctrl-k could still save you... but you'll be carrying stuff you don't want to lose. And it isn't really a spawn time, everyone spawns at 10 minute intervals, everyone on the same second. You die at the wrong time, you might wait 9-10 mins. You die at the right time, you might respawn in a few seconds.

Fuel would be sweet, but we've got plenty of things for now lol.

Gorella:

Perhaps I could try to code on the side while Azimuth is away, I've recently got really interested in scripting. Also, I know that I'm not known at all really but if you need proof I could send you a couple of my scripts or something.

LegoEggo:


--- Quote from: Gorella on May 21, 2009, 11:24:15 PM ---Perhaps I could try to code on the side while Azimuth is away, I've recently got really interested in scripting. Also, I know that I'm not known at all really but if you need proof I could send you a couple of my scripts or something.

--- End quote ---

Here's an assignment: Override normal chat with local chat. Only players in your zone can hear you talkin'. If you need the survivalRP map tell meh.

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