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survivalRP - holywtf bump! and maybe finishing up some loose ends??

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Tom:

If i figure out how its encoded getKeyID() will be safer.

Kalphiter:


--- Quote from: Tom on September 19, 2009, 01:20:07 PM ---If i figure out how its encoded getKeyID() will be safer.

--- End quote ---
It's the beginning of your key.

For example, Badspot is AAAAA.
Then, ID 1 would be AAAAB
There are some letters missing and it uses numbers.

AGlass0fMilk:

Still, people could cut out that system so put it in a main system cs file.

They could just hack away the mod to get at my chat system or whatever else they wanted.

Just don't pass it around. Tom you can go ahead and make that though as it will add a little security to the gamemode.

Tom:


--- Quote from: AGlass0fMilk on September 19, 2009, 01:22:10 PM ---Still, people could cut out that system so put it in a main system cs file.

They could just hack away the mod to get at my chat system or whatever else they wanted.

Just don't pass it around. Tom you can go ahead and make that though as it will add a little security to the gamemode.

--- End quote ---
Yeah I guess it takes one hacked leaked version.

Tom:


--- Quote from: Kalphiter on September 19, 2009, 01:21:28 PM ---It's the beginning of your key.

For example, Badspot is AAAAA.
Then, ID 1 would be AAAAB
There are some letters missing and it uses numbers.

--- End quote ---
wow thanks for telling everyone who reads this topic.

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